Translucency/Opacity - how transparent a surface is to light Refractive -how light bends through a surfaceĮmissive - how much light a surface emits (glow) Reflectance/Specular/Metalness - the reflectiveness of a surface (ranging from mirror finish to a dull surface)Īnisotropy/Ambient Occlusion - the shadows along a surface Roughness - the smoothness of a surface (ranging from a sharp reflection to fuzzy/diffuse) ![]() Normal and/or Height Maps - the bumps and imperfections along a surface PBR (Physically Based Rendering) materials are built from multiple images:Īlbedo/Diffusion/Color - the color a material reflects ![]() ![]() First, what does Fusion 360’s material library look like? ANATOMY OF FUSION 360 PBR MATERIALSīefore we can explore alternatives to Fusion 360’s included materials, we need to understand what elements these materials are made from. Want to bring your Fusion 360 designs to life? Then let’s take a look at a wonderful alternative to Autodesk’s built-in materials library.
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